For more up to date videos on my Field Recording, Sound Design and Synth experiments be sure to check out my YouTube Channel.
Field Recording: LOM MikroUši into a Sony M10 - Deception Pass, WA
I took my recently acquired LOM MikroUši microphones with my Sony M10 to gather some water recordings in Deception Pass, WA. The MikroUši run off of plug in power available in handheld recorders such as the Sony M10 or D100. I am enjoying playing with the stereo image of my recordings while in the field which is why I was so excited to get my MikroUši. Handling noise is faint and I am able to experiment with different spacing measurements and placement. Also this rig is small enough to climb on a bunch of slippery rocks without the fear of falling in. :)
Sound Recordings of a modified BMW M4
Here is a short video displaying some sounds I recorded of a BMW M4 with several modifications. I used a Sony D100 and a Schoeps MS rig going into a 702T. I included the sound picked up from the onboard microphone of my camera. You are welcome to download the sounds here: https://www.dropbox.com/sh/udlfpend5jwat7p/AADqS12AOGEdvV8343uie4RYa?dl=0
Halo 4 Field Audio Recording
A recent field audio session where we recorded source material for the arsenal of both new and returning weapons you'll have at your disposal in Halo 4. You can read more about this field recording session in the 2.23.12 edition of the Halo Bulletin. http://halo.xbox.com/blogs/Headlines/post/2012/02/23/The-Halo-Bulletin-22212.aspx
Sound Recordings of a modified BMW M3
Here is a summary of a recording session I did on my spare time of a modified BMW M3. I recorded 2 launches and 3 pass bys using a Schoeps MS (702T) and a Sony D100. You can download the files here: https://www.dropbox.com/sh/nvd3z3wokk55wzm/AAAdFon9kmmjPdizzmnyGxbDa?dl=0
Elastic Audio Test with Bird Vocalizations Recorded with a Sanken CO-100K
This is a short clip I made while playing around with some recordings I got of a Goose and a Rooster. These are the raw audio files stretched 500% using Elastic Audio (VariSpeed) in Pro Tools. The files were recorded using a Sanken CO-100K. No other processing of clean up was done to the files.
TAKEDOWN Weapons Audio Recording Session
If you've been following TAKEDOWN on Christian's twitter, you would have gotten a sneak peak of our recent audio shoot to record weapons sounds for the game. It was a fairly significant logistical undertaking that involved an enormous amount of equipment and working around our game development production initiatives. We also attempted to document the session over the course of two days via video and here's the footage you've been waiting for! Kristoffer Larson is our audio director. He brings over 15 years' experience in audio -- from video games and sound design, to music post-production and engineering the design of music studios. He's been part of the team since the beginning and with his wealth of knowledge and talent -- we're thrilled to have him on board! For a full list of his credits, check out his website: www.tensionstudios.net
Field Recording Adventures:
Recording Various River Sounds in Granite Falls, WA
Here is a series of raw sound recordings of rivers in Granite Falls, WA with a Wildtronics Stereo Ambient Array Microphone (SAAM). I had the SAAM running Line in into a Sony M10 handheld recorder. The SAAM utilizes principles from a variety of stereo formats/configurations including PZM, Binaural and ORTF to capture an authentic stereo image.
Recording a Variety of Moving Water Sounds in WA
This is a series of recordings made in Granite Falls and Baring WA. From rivers to streams to water drips to even a waterfall. I hope you enjoy the different sounds I tried to get using a Sony M 10 and a Sony D100. The videos were shot using a Sony RX100 Mark 4.
Capturing Moving Water Sounds traveling through Granite Falls, WA
Here are several Raw Audio Recordings I got as I hiked up to Lake 22 in Granite Falls. I used a Sony M10 to capture the audio (with no additional wind protection) and a Sony RX 100 Mark 4 to capture the video. It was a particularly busy day on the hike trail so I had to work hard to get isolated recordings.
Recording an Industrial Machine Sound in a Parking Garage
Here is a recording I snagged while I was leaving the 24 Hour Fitness in Bellevue WA. I have often heard this one off weird metal screech sound in the parking garage but I was never able to place a face to the sound until now. I also captured a nice machine texture to go with it. This was recorded with a Wildtronics SAAM (Stereo Ambient Array Microphone) going into a Sony M10 recorder. I apologize if this video is a bit lower quality then my usual videos but I shot and edited it entirely on my iPhone. I am experimenting with a new app called Luma Fusion and I wanted to test it out to see how I like it as an alternative to Premiere.
Recording Distant Firework Sounds in an Urban Setting
Every year I like to travel to a quiet part of a city and record the 4th of July Fireworks Celebration. It is a great reference and source for Sound Designing a Distant Battle Scene/Atmosphere. This year I recorded the fireworks from downtown Bellevue, WA. I used a Wildtronics SAAM going into a Sony M10. Sorry about the poor video quality, I had to use my phone and it suffered in the low light. I left the bit with the helicopter flying by in there because it created a great scene with the distant reflective booms and the distant chopper sound.
Recording Forest Ambiences at Talapus Lake, WA - Creaky Trees
I went on a hike to Talapus Lake, WA a few weeks ago and got some pretty decent recordings of Forest Ambiences. They are not the cleanest and I had to noise reduce them a bit but I got some nice creaky tree sounds in the first location and a bit of air on the second. In the past when I did ambiences I would sound design deep tree groans, kinda like what you might hear in Lord of the Rings (well the closest I could get it to be). It is funny how they sound more like a squeaky wooden door then a large massive groan. I used a Sony D100 to capture the sounds.
Wildtronics Stereo Ambient Array Microphone (SAAM) Field Test
Here is a small field test I did of the Wildtronics Stereo Ambient Array, otherwise known as SAAM. It is a great mic with built in preamps that delivers a quiet sound with a great stereo field. I am still learning how to utilize it for great sound recordings. But so far I am really enjoying it. I am running the SAAM line in into a Sony M10 recorder. The SAAM is roughly 1000 dollars and more information about it can be found here: https://wildtronics.com/saam.html#.Wr8Q7pch0uU
Recording a Rainy City Skyline Sound in Bellevue, WA
I caught a bit of thunder at the start of this one. It was faint but I hit record just in time. Light rain with distant traffic. This recording is nice cause you can feel the movement of the cars in the distance and tell their spacial location and how well the SAAM captures it. SAAM = Stereo Ambient Array Microphone. The SAAM utilizes principles from a variety of stereo formats/configurations including PZM, Binaural and ORTF to capture an authentic stereo image
Ambient Field Recordings:
Recording Electromagnetic Fields of Game Consoles using an Elektrosluch 2
***(00:09 text) is A device. Sorry about the typo in the on screen text. Here is a series of recordings I made using a LOM Elektrosluch 2. I tried it out on a Playstation 2, Playstation 3, Xbox and an Xbox One. More info about recording electromagnetic fields and the LOM Elektrosluch 2 can be found here: https://store.lom.audio/
Recording a Hybrid Vehicle with a LOM Elektrosluch 3+
Here is a quick video of me recording a Hybrid Vehicle using a LOM Elektrosluch 3+. You can purchase and learn more about the device I used to get these sounds here: https://lom.audio/product/elektrosluch-3-plus/ Elektrosluch 3+ is an open-source device for electromagnetic listening. It allows one to discover sonic worlds of electromagnetic fields, surrounding our every step.
Recording the Sound of a Skateboard Part 1
One of my favorite sounding games is Skate, I love the way the board sounds and all the detail the sound team included. Recently I felt inspired to try and create some source sounds for a game like that. This is part 1 of a series I am going to do where I try several different techniques/experiments to get the best recordings of a skateboard.
Recording the Sound of a Skateboard Part 2
Continuing with my quest to practice recording audio here is Part 2 of recording a skateboard. This time I attached a Sony D100 to the end of a boom pole and tried to record as I skated. I think the sounds turned out pretty good. For those of you that missed Part 1, I am doing this as a homage to one of my favorite sounding games, Skate.
Fun Sound Experiments: